Free Podcast Editor
Service Agreement
One 'minor' revision on a four-hour raw file turns your hourly rate into a charity donation before you can blink. If that client ghosts your final invoice after you've delivered the master, you aren't just out the cash—you're out the rent money you spent on the electricity to render it.
Pro Contractor Tip
Include a 'Revision Limit' clause that strictly defines how many tweaks are included before a heavy 'Additional Labor' surcharge kicks in.
Why use a written agreement?
Handshake deals are risky. As a Podcast Editor, "scope creep" is your biggest enemy. A clear agreement ensures everyone agrees on the deliverables before money changes hands.
🛡️ What this sequence covers:
- ✓Deliverables List
- ✓Payment Terms
- ✓IP Rights
- ✓Revision Limits
- ✓Cancellation Policy
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Our AI will fill in the client's name, dates, and specific project details for you.
Start building now →Statement of Work
REF: 2026-0011. Project Background
This Agreement is entered into by and between the Client and the Contractor. The Client wishes to engage the Contractor for professional Podcast Editor services.
2. Scope of Services
The Contractor shall provide the following deliverables:
- Noise Floor Reduction & Leveling
- Dialogue Sequencing & Dead Air Removal
- Intro/Outro/Ad Spot Integration
- Mastering to -16 LUFS Standards
- ID3 Metadata Tagging
- Final Distribution File Upload
3. Performance Standards
The Contractor agrees to perform the Podcast Editor services in a professional manner, using the degree of skill and care that is required by current industry standards.
TERMS & CONDITIONS (Summary):
1. Payment: 50% Deposit required.
2. Copyright: Rights transfer to Client upon full payment.
Disclaimer: This template is for educational purposes only.
Frequently Asked Questions
The client keeps adding 'just one more thing' after I've delivered the final cut. How do I stop it?
You point to the 'Scope of Work' section in your agreement and tell them extra work requires a Change Order and extra cash; if it ain't on the list, it ain't in the budget.
What do I do if the client ghosts me after I've spent twenty hours editing their mess?
Use a 'Kill Fee' clause to ensure you get paid for the labor you've already burned, and never start a project without a non-refundable deposit to keep some skin in the game.
They're complaining about the price, but the raw audio they sent is total garbage. How do I handle the pushback?
Your contract needs a 'Source Quality Requirement' that allows you to bump the price if you have to spend extra hours polishing a turd they dragged in.